Mythfell

News

Development updates and release announcements. No drip-feed marketing — just what changed and what we are working on.

Mythfell is live on Google Play

Install it

Mythfell is on Google Play in open testing. Free, Android, no account required to play.

The game is what the demo is, finished:

  • Twenty campaign battles across two regions — the Whispering Forest and the Scorched Desert. Each one closes a build pad, changes which enemies appear, or raises the pressure somewhere else. No two are the same fight with bigger numbers.
  • Six tower elements, each fusable to Tier 5, plus Paragon levels past that. Arrows, frost, flame, venom, storm and crystal each counter something, and the enemies say what.
  • Merging is the mechanic. Two matching towers become one stronger one. A board that never merges loses, no matter how much gold you spend.
  • Five heroes, one per battle, ordered along the road. They are not decoration: a hero holding a corner is the difference between a close wave and a lost one.
  • The Gauntlet — an endless run that unlocks at campaign level 12, with a global leaderboard through Google Play Games. Progress saves to the cloud.

What it costs

Nothing is behind a paywall. There is no energy, no timer, and no battle pass.

Ads are rewarded only, in three places you choose: continue after a defeat, a daily gem bonus, and doubling a reward. There are no banners and nothing plays by itself. Gem packs are optional and unlock nothing that time does not.

What "open testing" means here

It is the real game, not a build held back for later. It also means the balance is still moving: the first weeks of testing will change enemy waves, gold and tower numbers, and those changes arrive without a new download.

If something is unfair, confusing or broken, say so — the fastest way to reach the developer is the [contact page](/contact/), and the [support page](/support/) answers the questions that come up most.

Try it in the browser first

If you would rather not install anything yet, [mythfell.com/play](/play/) runs the first five campaign battles in the browser: same rules, same tuning, no install, no ads, no account.

iOS

Not yet. An iOS build exists and is working; it is not on the App Store. When it is, it will be announced here and linked from the demo page.

Play the Mythfell demo in your browser

The demo is playable now

[mythfell.com/play](/play/) runs the real game in your browser. Not a video, not a slide show: the same build, the same rules, the first five battles of the campaign.

Drag matching towers together to fuse them into higher tiers, place a hero on the field and order them along the road, and hold the keep through the wave that ends the level. Everything the shipped game does with towers, merges, elements and heroes is there.

What the demo leaves out

  • Five battles instead of twenty. Clearing the fifth ends the demo and points at the full game.
  • No ads, no purchases, no accounts. Nothing to sign in to, nothing to buy, and the progress you make stays on your own machine.
  • No online leaderboard. That part lives in the Google Play version.

The demo is the same tuning as the released game, so the difficulty curve you feel here is the real one.

Playing it

A desktop or laptop browser is the best way to play — the game is built for a landscape screen. The download is around 85 MB, so a connection is worth having. Progress is saved in your browser; clearing the site's data starts the campaign over.

The full game

Mythfell is in review for Google Play open testing right now. When the listing goes live it will be announced here and linked from the demo page, along with the rest of the campaign, the hero roster, and the Endless gauntlet.

mythfell.com is live

The site is up

The official Mythfell site is live at mythfell.com. It is a plain, fast, static site — no trackers, no cookies, no analytics.

What is on it

  • Privacy Policy — exactly what the app collects (Play Games sign-in and Crashlytics crash reports) and, just as importantly, what it does not.
  • Support — answers to the questions we get most, plus a route to report a bug or send gameplay feedback.
  • Press kit — fact sheet, logo, and current imagery.
  • News — this page, where development updates land.

Why the site comes first

Both the Google Play and the App Store require a working public privacy-policy URL before a listing can be reviewed. Shipping that properly came before anything else.

What is next

The game is still in closed development. Enemy scale, tower visuals, and the balance pass are the current focus. If you have played a build and have opinions, the contact page is the fastest way to reach us — it goes straight to a real inbox.