Mythfell is live on Google Play
Install it
Mythfell is on Google Play in open testing. Free, Android, no account required to play.
The game is what the demo is, finished:
- Twenty campaign battles across two regions — the Whispering Forest and the Scorched Desert. Each one closes a build pad, changes which enemies appear, or raises the pressure somewhere else. No two are the same fight with bigger numbers.
- Six tower elements, each fusable to Tier 5, plus Paragon levels past that. Arrows, frost, flame, venom, storm and crystal each counter something, and the enemies say what.
- Merging is the mechanic. Two matching towers become one stronger one. A board that never merges loses, no matter how much gold you spend.
- Five heroes, one per battle, ordered along the road. They are not decoration: a hero holding a corner is the difference between a close wave and a lost one.
- The Gauntlet — an endless run that unlocks at campaign level 12, with a global leaderboard through Google Play Games. Progress saves to the cloud.
What it costs
Nothing is behind a paywall. There is no energy, no timer, and no battle pass.
Ads are rewarded only, in three places you choose: continue after a defeat, a daily gem bonus, and doubling a reward. There are no banners and nothing plays by itself. Gem packs are optional and unlock nothing that time does not.
What "open testing" means here
It is the real game, not a build held back for later. It also means the balance is still moving: the first weeks of testing will change enemy waves, gold and tower numbers, and those changes arrive without a new download.
If something is unfair, confusing or broken, say so — the fastest way to reach the developer is the [contact page](/contact/), and the [support page](/support/) answers the questions that come up most.
Try it in the browser first
If you would rather not install anything yet, [mythfell.com/play](/play/) runs the first five campaign battles in the browser: same rules, same tuning, no install, no ads, no account.
iOS
Not yet. An iOS build exists and is working; it is not on the App Store. When it is, it will be announced here and linked from the demo page.